For me it's the opposite lol, I suck at hard surfaces. Exactly, I think it's fun when you can get your character naked and customize their genitals even if there is no gameplay reason for it. And since you have multiple humanoids you can make interesting body designs that expends the lore.
The last 10% really does take awhile. I'm still recovering so it's hard to do the longer stretches of work I usually do, and spent a lot of my free time last week sleeping. Everything feels really surreal, and life keeps flashing before my eyes. I'll probably be back to 100% next week. IDK what kind of flu I had, but I'm…
Last week I used consistent references (nsfw) to improve the human female basemesh. It's still damn hard to make something that doesn't feel uncanny, but It's just a matter of learning and forming the neural connections and muscle memory that will enable me to 'see' what works and what doesn't. Ideally over the years I'll…
Removed the heavy scale detail from the face, we got a bit too horny last week; removed unnecessary horns that would interfere with clothing and armour systems. Worked on better horn>hard scales>soft scales>skin transition. Reworked head and neck scales to be less pointy and jagged. forearms were tedious, wings were a…
I experimented with non-square rooms; essentially more like Robocraft or Crossout; although these games don't have pilots last I checked, and definitely not interiors. Despite a much greater amount of customization, it's very hard not to make something look incredibly blocky with these systems, without utilizing dozens of…
I've returned to working on characters, switching things up and continuously learning new things to stay engaged and productive. I believe the highpoly is getting close to a state where I can start thinking about retopology, texturing, texture & mesh morphs for age, body sliders and so on. I'll have to divide the lowpoly…
Last week was productive. I've replaced the base UE manniquin with the female vampire basemesh. Earlier I said that dismemberment was a priority, but I'm kicking that can down the road in liu of making the male base mesh, armour and weapons, and animations. Additionally, a lot of time was spent world building and writing…