Yeah you can do hard surface modelling in zBrush: You can use a combination of zBrush and Blender: And you can use Blender addons (inexpensive to buy) in Blender to help with detail: Hardops/Boxcutter Decal Machine: You can also use insert meshes in zBrush You can bake details from a high resolution mesh to a low…
Currently i'm doing mostly polymodeling in blender and i got quite good at it. But it's not really practicable to polymodel certain kind of details. I was thinking about creating basemeshes in blender by polymodeling and detail them with decals, but i'm curious what else would work. I got quite interested in zbrush and…
I don't think one way is "more valid" than the other...It's more of a personal preference to the individual artist. So play around with both and see what clicks for you. If you're not working from a specific reference source then I like think of the detailing process as really just a design process. Meaning that it is…