Today: 9,200 employees. 1 in 8 an engineer. 1, 150 engineers. Next year: 9,700 employees. 1 in 2 an engineer. 4,850 engineers. 4850 - 1150 = 3,700 more engineers hired in the next year? 8050 not-engineers - 4850 not-engineers = 3200 not-engineer layoffs? The "1 in 2" quote must be wrong or I'm missing something. $23…
I reckon they changed the internal company definition of 'engineer'. I mean, I wouldn't refer to most 3d artists, 2d artists, level designers or animators as engineers, and I doubt their actual dev teams have a ratio that high.
It's much cheaper when you take into consideration that you don't have to pay benefits to those employees. On Star Wars: Kinect (my most recent exp with outsourcing), almost all the vehicles were outsourced to India and came back at excellent quality. When looking at how much they cost, it was easly 1/4th than what most…
That's exactly what we're doing for our clients. We're like an in-sourcer to them. We access their Engines, their Perforce, we do have daily art briefs and ongoing communication. Just as you would talk daily with your own in-sourcing studio you should talk with the outsourcer. If you treat your outsourcer as "fire and…