BTW, Gamebryo is just a rebranding of the old NetImmerse engine, I believe. Pretty sure it was made by a UK middleware developer quite a while ago (before Morrowind), and while it may have been tweaked by Bethesda since then, they didn't "make" the engine.
I have no idea how good the engine actually is but i have yet to see a game released on it that looks technically good like alot of other new games these days. In Fallout3 there is alot of really cool artwork but they all look like they would look better in the maya viewport :[ It is also a VERY old engine that has had…
hahahahahaha. Yeah, they made an engine that doesn't support shadows. In this day and age. :poly142: I personally find it great to work with (as an animator especially). Those Max plugins for it make the job quite easy.
Sounds like a good move for both sides, it might kick start a hiring wave too? The part that worries me is that they might be coming at this from a point of weakness, like ID tech isn't selling as well as other engines? Hopefully they're looking to diversify and cut cords with publishers who suckle too much money. If…
Its been 10 years since quake 3... the last game of theirs I really loved. I hope this means they'll have time to get back to making fun games. Not that Rage won't be awesome and not just another engine demo(?). PS. I spent like 15 years playing an id game every day. I miss em.