As mentioned earlier, it all depends on what you want the engine to do. You can write an engine that does one thing superbly well, yet fails in other areas. I know a place developing a FPS at the moment using a great engine with superb lighting model, but the streaming they are getting is poor, since the engine was…
Yeah engines don't really mean much they all do the same thing, render normal maps, colour maps, specular. It really comes down to the art that is created in it and how easy it is to itterate that art. Both these engines run the render engine as the world editor but I would prefer to work with the Cry engine as I think the…
Are you guys for real? The actual rendering engine plays a big part in making the game look good. You could take beautiful art but if you put it in an engine with a shit-tastic rendering engine it's gonna look like ass. Although no rendering engine in the world is gonna make shit-tastic art look good, it's a balance of…
both engines have their own strengths. If crytek can market their tools as much as Epic does, then hopefully we'll see a rise in games using their engine. I'll learn any toolset atm I prefer UE3.
I have watched just about every one of the videos for the cry engine and the UE3 and the cry engine looks like it has more versatility than the UE3. The main thing that it can do that would save months in dev time is the way its editor works. The what you see is what you play, the auto sectoring, the lighting, the ability…
[ QUOTE ] doom 3 = best engine ever, nuff said. [/ QUOTE ] No you got it all wrong!!! TEH BEST ENGINE EVER IS: SAUERBRATEN, JAWOHL! Realtime, multiplayer mapediting FTW! And it is a damn nice oldschool FPS, too.