Hi Polycount, How can I do that? Glowing effect of a tent at night or similar solution. I have tried (tutorial) glowing objects in Unreal Engine 5 but It looks very bad. Do you have any ideas? Thank you.
My first instinct was to invert the normals on the tent, bake down a "lighting" map with a light in the midst of the tent, and use that as a base for an in-engine emissive. I think it has potential as a basis, especially if the vibe is what matters, as opposed to the physics of the light as you move around the tent, etc.…