Been picking at this hair for a while, mostly at the engine setup and working with a friend to do a big breakdown of how we set up the wind shader and what different wind setups could look like in engine. Breakdown coming soon!
Working on a Toronto subway environment a Project that was born from working on a workflow to convert marvelous animated cloth into a game engine. inspired by the Toronto Subway System. more screens https://andreychx.artstation.com/projects/ao4L4k
slowly working up the engine. I don't know a huge amount about cars, but I just need to put enough if the major details in people do not focus on what's missing. added the alternator and some of the belts . this is for a model pack am making
Hey everyone, made this scene for my college assignment. It's diagon alley from harry potter. The scene was made inside unreal engine 5. Feedback is much appreciated!
Turning all my cars in to 'Low Poly' now, not that keen on doing sub d . I Like the simplicitty of modelling what's there, not worrying about how it will melt :) when i add the subd modifier. This is about 29,000 triangles so far. It s has no undercarriage or engine. Any place it still looks 'chunky' I will add a bevel to…
I'm currently working on a fan art character inspired by Cyberpunk 2077. I've created my own character as a member of a group called the 'Triad.' Even though the Triad faction wasn't included in Cyberpunk 2077, it was part of Cyberpunk 2020's world. The Triad is a Chinese criminal organization, so I've added some Chinese…