Made some dreadlocks. I want to try a couple of different hair styles before I commit to this one but I'm really happy with how these look in engine. Full XGen groom exported to alembics and brought into Unreal Engine 5.
Been picking away at this here and there. Finally gave her some eyes ripped from the digital humans project and threw some basic skin textures on with the groom I made a few months ago. The other textures are just the baked out normals and some gold patches I'm going to add the sleeves separately and sim them in engine.