I switched over from Unreal to Cry Engine for my last few projects and despite the fact its not as easy to get your assets into the engine I enjoy working with the Cry Engine a lot more.
Good thread! It's always interesting to see head-to-head comparison. So do you want to complete one scene in three engines? Or you want to choose one of them and finish the scene in one engine only? Main difference between engines for me: 1. You have to f**ck with light maps:) 2. You don't have to. Second variant is better…
@CarlK3D haha thanks for your opinion xD I'm still reluctant to pull the trigger though. Also, I should mention that it currently isn't set-up in Cryengine properly with a Visob and light portals becuase by the time I got it in the engine it was 2:00am and I had work in the morning =P I still might do a few more engine…
Hey RogeilioD, great progress so far. I am on the way buidling an environment in CryEngine too. I read that you figured out a good general modular workflow. Could you give a short overview how exactly you do that. I'm coming from XSI and for now i export the hole set as an cgf and import into the engine, which is not the…
@Sammy101 If I think I understand your question completely, the answer is no. TB2 will not effect your maps and apply changes to them- which actually isn't a really dumb thing to think becuase when I was in uni I thought that was exactly what it did. But yeah, it's basically a render engine just like any other render…
I'd have to agree..CE seems to be your better option here. I've tossed and turned for awhile on engines to use as well, lol and am also awaiting ue4. I can't lie though, CE has definitely grown on me. It's just alot more fun/faster for me to get the quality of visuals that I want in CE as opposed to UDK and once you get…
I would go with CryEngine 3. When I used it in with Maya 2012 it wasn't that complex. though I couldn't seem to get my spec/normal maps to display correctly. You seem to know UDK quite well, light mapping is a pain but provided you know how to do it just make sure you allow enough padding and use a high enough resolution.…