Just saw this: Another question: Will there be a CryEngine3 support or how is handplane working for that engine? Cryengine should be correctly synced to 3dsmax tangent basis so handplane's 3dsmax output should work correctly with it. We haven't done any testing yet and would appreciate having someone who works with that…
Alec - Hey Alec, this question may have gotten buried so I'll just ask again :) In the output section, there is the "Target Engine" drop down window, with an option that has caught me and a co-workers eye. The "Input Tangent and Binormal" option sounds like we could input custom info into this so it could work for any…
Ah, that's sorted it out in my head! I getcha! would there be a possibility of a game engine converting object space normal maps to tangent space normal maps in editor when the game is 'compiled', similar to say, baking lighting or updating bsp geometry. I mean, for udk or unity or whatever to be updated with an equivalent…
Okey, i thought it was the same thing local and object since you check local when you bake object space in 3ds max. :) And also a alternative to convert a tangent normalmap from one engine to another would be great.
More or less(accuracy may vary a little from engine to engine). Previously if you wanted to use a 1SG workflow you would need do A. have an engine that was synced to a certain baker and B. only use that baker to generate your content. With handplane you can bake pretty much wherever you want, however you want. The thing…
Alec - So he was using 1 smoothing group? Thanks for clearing that up. Oh also, in the target engine you have the option to Input Tangent and Binormal information, is this feature still locked since there is no way to actually input that information yet. Thanks again :)
mospheric, You could work that way. Since source is like the other two engines in that it isn't perfect I would do a quick normals test before you consider the lowpoly/baking complete. If that all looks good you can just preview your normals in max in object space.
handplane has been released and support has been moved to this thread: http://www.polycount.com/forum/showthread.php?t=116899 Hi Polycounters, handplane is a new tool being developed by Luke Hodorwicz and myself with the goal of solving tangent basis mismatch issues across multiple game engines. We are currently at an…