Hello Polycount community! The Creative Lead/Founder of Leyline Foundry is seeking a highly skilled Lead Creature Concept Artist & Sculptor to join the project as a founding partner for its high-fantasy debut title, Aethelgard: Echoes of the Arcanum. This is a high-trust partnership offering complete creative freedom to…
Thanks yea I have that book I didn't see the reference in there. I just put this one together with a couple of those images. Seems pretty helpful. My biggest problem is being able to delineate where the orbital forms end and where the forms in the nose begin. Those shapes are so ambiguous on most people that don't have…
BIG version Edit: Arhg! Photobucket resized my picture. :/ Hey guys. Guess it's a fish car. I have to refine the texture on this car by next friday. One of the several things I need to work on through thanksgiving. I'm mainly thinking about doing some subtle highlighting, only got some ambient occlusion baked in right now.…
Hey, so how do you define materials in your sculpts, do you have any special tricks and best practices? How do you define materials in your hand-painted textures, any tricks or best practices there aswell? Such as "Rock has low contrast and not much highlights." - "Metal has high contrast and bright highlights." ETC. When…
I'm currently in the process of pinning down "my" stylized style in a game project I'm currently working at. Before posting some WIPs I want to talk about defining a style, which seems to be quite hard. Computer games as medium, like a peace of paper, has some characteristica which are quite unique (polygons, shaders,…
This works cmds.polySoftEdge(a=0) so does this: def softnormals(*args): mel.eval('polySoftEdge;') but how would i define the angle? for example I thought this would work but it doesnt? the "def softnormals" is the button that is linking to QT so that line cant change: def softnormals(*args): mel.eval('polySoftEdge(a=180);')
hi guys i need someone to define my 3ds max CAT rig's bone structure in motion builder so i can use the character with mocap data should be a days work :) please email me at needse123@live.co.uk with a quote if interested any questions just ask
This thread is about learning how to define a material. I appreciate any constructive advice on the issue. I am going to begin posting random attempts at material definition. Some will be much more simple or complex than the others. I'm not even really sure what specifically I am asking for, other than the knowledge of a…
I really really enjoy working with an Field of View of '90' while using Perspective view in Max. However, any time I switch to an isometric view then back to Perspective, my FOV is set to the default of '45'. I am wondering if it is at all possible to define what each view is. So when I go to Pespective it is always set to…