Hi! While you write "decals", from looking at the images, I can't tell whether you merge the previously baked details into the texture or actually use decal meshes with a fitting shader in engine. If you search for decal in the wiki it brings up some informative threads/resources next to general…
I am truly a beginner. I'm trying to get a hold of the workflows for creating models and environments For this one I want to use decals for all the details on the model, I think the best way to do this is with a decal atlas. The original concept is by Max Margarit:…
I'm writing about decals in the context of substance painter meaning these details get merged onto the final texture. It was done by projecting the image in substance painter.
Lack of experience I suppose. I just learned to use designer so working with height maps was what I was feeling at the time. Now that you ask, I've tried and it looks much better using the baked normal map (thank you lol). It does however lack the depth I want - Maybe once I add the AO it will look better. Also I used…