I was inspired by the first concept so I thought I would give this a go, blockout done in blender and into UE and messing about with the lighting but I will come back to that. UE camera couldn't match my blender camera completely so I have compromised a bit:
Gonna try my hand on the hard surface environment! Made a quick mock up in blender to get a feel for scale and lighting. Having a hard time getting the perspective and the camera positioning but ill worry about that in UE5. Now off to start working on the props!
Nice, a new challenge! Whenever I see a chest, I have to model :sweat_smile: Probably will try to keep it simple (as always), maybe just geometry and diffuse, roughness, metallic maps. Looking forward to see what people are making. Edit: Started painting a texture atlas. Previewed on Sketchfab. Edit2: Continued with the…
Well took today to make a high poly of the crate, made the hard surface details in fusion 360 and the cloth using CLO! I'll explain my workflow with pictures. So this is the model in Fusion360, i made a rough cage of the shape of the cloth, to use it as a guide in CLO. The clo files, i mostly just made basic shapes to…
@AD_3D thank you, appreciate your critique! Took a jab at the sci-fi crate too, being particularly interested in how to create the fabric part. model Initially I thought about adding folds by putting a floating strip along the edges with fold texture. Sort of a generic solution, that would make it easy to quickly create…