All schools over here. There are a few exceptions, but generally speaking solid zbrush based juniors are super easy to find. I mean we work in a niche and our work is heavily focussed on being very clean and polished. Being able to model, to create your own basemeshes is just very valuable at that. It also saves time down…
That's certainly an option. Using a base mesh is definitely sensible later. It's not efficient at all to start from scratch every time. I don't want to rely too much on it, though; I need to be able to do any given part of it myself. Even if there are automated processes available in work in some places, I can't let myself…
What I mean is, it's a crutch if you use a shortcut to bypass doing something you don't know how to. If you can do it just fine yourself, it's a time saver. If you can't do without, it's a crutch. That's how I tend to look at it. Which is basically in line with what you're saying about the fundamentals. I think what I'll…
sorry for late reply , but is this really true ? i mean i never saw 1 single job that says " junior character artist " also all the great character artists i see in artstation have like at least +3 years of experience in industry doing props , hardsurface etc ..
"The issue is that I've not actually seen any prop modeler positions at the junior to mid level unless its 3rd party outsourcers like Dekogon." Not every position that a studio relies on to operate is listed, therefore you can't infer how studios work just by looking at their job openings. Such openings are, by definition,…
about everybody having different opinions, that's what I said earlier. One person says there is only one way, another says not. One person says you must network, the other says it's pointless, and then after much argument it becomes clear that what the word means to each person is different. Everybody has different…
I see what your saying, but disagree with most of it. Your not taking into account something that matters a lot to employers: interest. They're going to take into account how much you like doing the things your going to be hired for and they often ask you outright during the interview what is it you like to do. I know this…
I've never had training or mentorship as a character artist. There are a few key moments where I've improved though; video tutorials, going out of my comfort zone to learn more about software features (zbrush has a lot of buttons, use all of them), and seeing how other artists worked; either examining their work and…
This is the key. If one is after a character artist job, they should be doing character work. Character jobs are fewer sure, but then again so is the number of people capable of getting those jobs and also because its difficult to do, many people drop out before getting to the finish line so thats all the less people…