#commission #CloneTrooper Arc #Armor made with #zbrush #maya #substancepainter and #marmosettoolbag ready for #unrealengine ArtStation artstation.com/artwork/Ar4NV5
It's live now. Greg Mitchell, the cinematic director for the Gears of War series, is talking about the workflow and structure of creating cinematics. http://www.twitch.tv/unrealengine
I recently hand some personal work featured in Edge Magazine. This helmet was created in my personal time and rendered using UnrealEngine 4. More images at my website: http://www.mutantspoon.com/
A little fun stylized fish. Discover more: artstation.com/artwork/RyxwXy Subscribe & Follow: linktr.ee/yulia_belyaeva The concept is mine 😜 Software: ZBrush, Maya, Substance 3D Painter, Arnold Renderer, Character Creator 4 https://www.youtube.com/watch?v=85OTWsgRTtA&hd=1 https://www.youtube.com/watch?v=5Ju8P32iDfM&hd=1…
You need to be connected to GitHub using your UE4 account logins and then grab it here: https://github.com/Allegorithmic/UnrealEngine Find here the instructions to get it working (sorry for the process, this is the only way to go for now because of epic's requirements):…