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Author:
Rav4
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What Are You Working On? 2010 Edition!
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Re: What Are You Working On? 2010 Edition!
Reply by
Kewop Decam
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May 2010
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Stickies
It's a skull! Highly original, I know.
Re: What Are You Working On? 2010 Edition!
Reply by
Calabi
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Jun 2010
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Trying to learn the skull anatomy form.
Re: What Are You Working On? 2010 Edition!
Reply by
Psyk0
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Jun 2010
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This page needed moar skull! Started as a simple proportions study but i enjoyed it so much i figured what the hell, skulls are fun! Most of the work was edgelooped in max, quick details n render in z.
Re: What Are You Working On? 2010 Edition!
Reply by
Yamo
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Mar 2010
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Notorious: Awesome - glad you got rid of the skull hehe
Re: What Are You Working On? 2010 Edition!
Reply by
jmiles
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Apr 2010
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more updates.. a few more skulls to get done, but then on to retopo n texture
Re: What Are You Working On? 2010 Edition!
Reply by
DarthNater
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Feb 2010
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Ivars are you making this for a disgruntled construction worker game. I'm seeing this with a bit in it going through someones skull......
Re: What Are You Working On? 2010 Edition!
Reply by
sebas
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Aug 2010
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I'm here again with my boring skull... updated: http://www.polycount.com/forum/showthread.php?t=70558&page=3
Re: What Are You Working On? 2010 Edition!
Reply by
Ruz
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Oct 2010
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Firebert - is that based on the default zbrush skull I tired the same thing myself and am not entirely sure if the proportions are entirely accurate
Re: What Are You Working On? 2010 Edition!
Reply by
felipefrango
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Aug 2010
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Did a crappy skull study with some clay that was lying around. Couldn't define the teeth on such a small scale though, it's like 1,5 inches tall.
Re: What Are You Working On? 2010 Edition!
Reply by
sebas
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Jul 2010
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Playing with Mip Gen Settings in the Texture properties... better now, right? My 'Skull' thread: http://www.polycount.com/forum/showthread.php?t=70558
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