Thanks a lot for your comments. I thought about actually leaving the rings in the low-poly, but it's my understanding that these are simply done with normal-maps? And the seam you mention is supposed to be where the metal ring overlaps, I think. But thanks for the help! Edit: Do you find this version better?
This thread fills up so quickly! Here's an update on that astronaut character. Worked on the booots, helmet ring and wristbands. Next step is the head and communications cap. Then gotta make a helmet!
Mikhga: Don't be afraid to use the extra polys to make the crate look better. Even source engine games back in 05(?) were able to handle the extra geometry. And if the barrel is 360 polys, and the crate is 6, that's 60 times more polys from one to the other, and presumably if they're going in the same engine, it shouldn't…
Jackwhat: Looking forward to seeing that finished, looks like its going to be pimp. Skylebones: Looks Sweet, but for me the floor stands out a bit too much. My eyes keep get drawn to it vs the ring due to the strong contrast in the wood grain. Tea: is that all zbrush? Looks great, was just the style of TV I was considering…