in 3ds max, i am giving a model a simpler bone structure, to make animating easier. the model i have right now is fully rigged, but with many more bones than the skeleton i want to use. i was wondering if it was possible to combine two bones' weights into one, for example, the spine is split into five segments in the…
Not very easily is the simple answer. It could be scripted but would be quite wordy so if there's only one model you're probably better off just reskinning it to the new skeleton. If you're not subject to engine restrictions why not just make yourself a simpler control rig that only has two bones and drive the spine from…