Thanks Kevin, great information I wasn't sure how much outsourcing was going on, definitely nice to hear that the majority of the legwork was done by you guys in-house!
That is true MoP. Completely forgot about the outsourcing part. I'm an idiot. Just thought the next gen studios these days had more people. Got no experience in a studio like that. And about the textures. As far as i'm aware you are correct MoP. Downsample while playing and full size in cutscenes.
The outsourcing was a tiny component, mostly some misc destructible items and a few homeless /bum type characters. A lot of other developers seem intent on pushing the point that there must have been a secret army of outsource resource we used but sadly there was not ( though I'm not trying to say this notion is being…
40 people on a project isn't that small. Plus I think they outsourced a lot of their assets (as shown when someone from Streamline recently showed their Gears work in P&P). Still, it'd be interesting to know how long each model was scheduled to take, from start to finish. Any of the Epic guys on these boards got clearance…