Simulating clothing from Marvelous is great to get the clothing to fit. After that you can add more detail using zbrush's simulation and cloth brushes. Clothing simulation does require a proper base model, so that's where anatomy comes in but with focus on larger anatomical forms. This is why the emphasis on smaller forms…
Atleast in AAA, a basemesh is very commonly used and a lot of the model is spliced together from exisiting assets. Very rarely did a character artist in studio have to work from scratch and if they were assigned such a task there was considerable time alloted for it. Lot of the work was outsourced, so its more a matter of…
Challenges are also a good way to network and learn about workflows from other participating artists. Outside of current market realities the main barrier to character art positions on the employer side is that they don't have a need for as many character artists as they do for other departments, but it really comes down…
The issue is that I've not actually seen any prop modeler positions at the junior to mid level unless its 3rd party outsourcers like Dekogon. Ubisoft Toronto has Model artists, but at other studios its more specific like Weapons Artist, Vehicle Artist, Hair Artist, Clothing Artist, and sometimes its just Character Artist…
"The issue is that I've not actually seen any prop modeler positions at the junior to mid level unless its 3rd party outsourcers like Dekogon." Not every position that a studio relies on to operate is listed, therefore you can't infer how studios work just by looking at their job openings. Such openings are, by definition,…
I wouldn't say its time wasted, every application you make counts and most studio's really do keep your profile in their database for future opportunities. There is the perspective that a rejection means "portfolio is not good enough", "there are other artists better than you" and while this might be the case, its…
I was hired in my first AAA job as a character artist and my task was working on player heads for FIFA 23/FC 24 My coworkers came from a variety of backgrounds and all of them had different hiring experiences, from my lead who works on marvel/dc statues and came from a background in construction, to coworkers with…