By Aleksey Smirnov Creating Advanced Movie 3D Character Concept POKETONEMAN Learn on https://www.wingfox.com/c/8369_2670_3303 the whole workflow from how to select good references for your artwork to final rendering and compositing, including the sections of sculpting, retopology, hierarchy creation, UV unwrapping,…
Hello guys. This is my new work, copy of my room, with own textures. 95% done Soft: Blender 3d+Cycles, Photoshop, MarvelousDesigner I'm looking forward for some criticism and advices. Thanks and hope you like ít.
Good day! My name is Aleksandr Gaponov. Sculpting. Creating patterns in MarvelousDesigner. https://www.artstation.com/aleksandr_gaponov agaponov84@gmail.com
Hi there, I'm a 3D artist with 3 years experience at Animation Studio. I have experience creating 3D art based on created concepts, experience collaborating with developers to create a project for Steam (demo version of a puzzle game with stealth and action elements), freelance and my own works. I have experience working…
WIP "Warrior" is a modeling practice aimed at enhancing my hard surface skills in creating tactical clothing and gear, as well as improving my texturing abilities. I thoroughly enjoyed modeling this realistic 3D character and learned a great deal throughout the process, particularly while using Substance 3D Painter.…
@Hard3D Thanks, bro! @roosterMap Your'e right. I tried using tessellation on the floor but it just seemed too performance heavy, and the result wasn't great. Ill try projecting the texture height onto a static mesh in max. @narticus I love using 'MarvelousDesigner' for any type of cloth simulation. You can even add a mesh…
Hello there! I'm looking for paid freelance opportunities as a 3d game asset modeler. Specialised in: * hard surface modeling * caracters * scene prop design * hand-painted texture creation * rigging and animation Tools at my disposal: * Blender, * Photoshop, * Substance Painter. Have experience with 3ds Max, Mudbox,…