Eric, yea fancy engines like Unreal are great at preserving normals, but not everyone is blessed to be working with software so awesome heh. The only way for me to get my normals to match is to break the geometry and bake with a welded cage. Confusing as hell but it gets rid of the seams in my case. Just a long process of…
almost there (warning not yet complete or working!! with newer versions than max 9)function selectUVOuterEdges = ( if (selection.count > 0)then(--at least an object selected local obj = selection[1]; local uv = modPanel.getCurrentObject(); if( classof(uv) == Unwrap_UVW)then( print("yes UV modifier is there");…