A rigged, animated mesh could be exported from maya with the supplied plugin(maya 7, 8 or 9(2008)). I cant tell you exactly how to do this, but i think someone else got animation into toolbag at one point earlier in the thread.
There are exporters for maya 7, 8 and 2008(9), only 32 bit. If you want animation you need to use one of those versions. You can easily just rig up your mesh in maya, and export a single frame pose as an obj, however.
Well thanks for all the help and advice EQ, but I would rather get a new inexpensive card and have marmoset working the way its supposed to than spend my time using UE3/crysis editor. IMO, Maromoset is a better alternative. I am considering a Geforce 9500GT which I hope will fix this issue. Anyone have any issues with the…
Hi guys, thanks for releasing this it's great :) I am having a problem though: when I load up a mesh initially the lighting/shadows/everything is messed up and looks like the pic on the right which i've attached. This can be cured by toggling "motion blur" in the post effects causing it to look normal like the pic on the…
Hey guys, I'm having some big problems so here I am :). Not sure of the exact problem, but I have huge marmoset problems, to the point where it prevents people from properly critiqing my work (see here: http://www.game-artist.net/forums/finished-projects/11401-p38.html ). So I'm going to just go step by step with pictures…
MARMOSET TOOLBAG RELEASED Hey gang, Just in-time for the Main Challenge of the Dominance War IV, starting March 12th 2009, is the FREE release of 8 Monkey Labs' 'Marmoset Toolbag'. As many of our regulars will know, some key members have been using Marmoset privately to help 8monkey Labs develop this awesome toolset and…