116 Tri's 512x128 Diffuse/Normals/Specular I've got a problem where i try and use the directx metalbump 9 in the viewport, this is what happens: this has never happened before, how do i fix it?
yeah the normal map + specular map aren't taking effect as i dont have a decent rendering setup and i cant get the directx metalbump 9 working. But thanks =]