C:\Program Files (x86)\Autodesk\3ds Max 9\maps\fx\normals.fx(26): warning X4707: texcoord inputs used directly (that is, other than sampling from textures) in shader body in ps_1_1 are always clamped from 0 to 1 C:\Program Files (x86)\Autodesk\3ds Max 9\maps\fx\normals.fx(26): error X4532: cannot map expression to pixel…
Sorry I tested that shader in max 2008, this version works on max 9 to. float4x4 wvp : WorldViewProjection < string UIWidget = "None"; >;float4x4 World : World < string UIWidget = "None"; >;struct app2vertex{ float4 position : POSITION; float3 normala : NORMAL;};struct vertex2pixel{ float4 position : POSITION; float3…