Alright this is a noobish question but I've never made a texture that wasn't a square, and I wanted to try and make one that was a 1024x512. But when I changed the width and height it just stretches the texture. Like this... how do I change it to a 1024x512 without it stretching the texture? Edit: Im using Max 9
max 9 as far as i know fixed a lot of annoying issues with this shit, what Asthane is talking about above. rotating UV faces at this ratio would be nuts. before max 9, (or maybe it was 8... *shrugs*) you'd have to unwrap everything, and eyeball it before changing the UV ratio. i think your problem is that the texture being…
The way I have always done this (to the point where I didn't know it was fixed in 9) is to unwrap it across two full squares, so its laid out 0-2, 0-1; then as the last step before calling the unwrap layout finished I'd simple scale it horizontally by 50%.
[ QUOTE ] The way I have always done this (to the point where I didn't know it was fixed in 9) is to unwrap it across two full squares, so its laid out 0-2, 0-1; then as the last step before calling the unwrap layout finished I'd simple scale it horizontally by 50%. [/ QUOTE ] Gee, I wish I'd thought of that!