chrizz handle 3 sides =6 tri, one top one bottom, and one blade with alpha could do it in 9 dunno how to do it in 8 dont worry bout it tho it looks tight as is -Woog
modeled in maya, unwrapped in unfold3d, base texture in zbrush, more texture work in painter 9. More of an expiriment, especially with rigging and weight painting. Also just a fun style to try. My first real addition to the low poly thread. Plan to animate this :D edit:
Cross post from my thread http://www.polycount.com/forum/showthread.php?t=121587 the smaller building is 500 tris the larger is just over 1000, and each tree is around 300ish. 3x1024 textures http://ryanposer.moonfruit.com/communities/9/004/011/637/069/images/4594973293.swf
i find it really annoying to adjust the brush size in photshop, when i have to go from 9 to 5. so i draw the textures bigger, then scale down. it still looks like crap Edit: heres my attempt at texturing the snake! Painted over what i need to make.
Hi Guys and Gals, finally we found some time to finish the level 2 of our game project (we plan to make 9 levels for the first release). Here you can see some pics of assets for this level and some screenshots of the level itself. As always crits and comments are welcome :) full thread of this project here.
thx guys, another update (no coding updates though) online demo (same url as before) there is not yet a visual preloader and because this time 390 KB have to be loaded it might be empty for a few ms or seconds depending on your internet connection. I like the texture and anti-aliasing sharpness when idling or pausing: it…
@animelordvijay You should get some reference too. There is so much wrong with the head I´m not even sure where to start. Btw: Does anyone know how to disable backface culling on an already created object in Max 9? I turned backface culling off in the preferences but it only works when I create a new object...the model…