I wonder how much of it is just marketing hype at this point, I don't see OpenGL, Direct X (Microsoft), and Nvidia letting AMD getting a 9 times drawcall advantage.
John Carmack (@ID_AA_Carmack) tweeted at 9:36 AM on Thu, Sep 26, 2013: @repi I'll see you and Tim next month. That should start some speculation. :-) (https://twitter.com/ID_AA_Carmack/status/383268932498374656)
It may very well be a lot more then 9 times :) The project I recently worked on goes up to 25,000 batches while using mantle. http://www.oxidegames.com/ From what little I understand as an artist from talking to the programmers is... This is very similar to what consoles have had for years. Low level API allows programmers…