Hello, My name is Ian and I'm the founder of Cracked Computer Studios. And we are currently in the process of making a game on the Source engine by the name Recovered Operations and we are looking for someone to do 3D environment and prop models for us. Keep in mind that this an unpaid position as we are an indie studio…
Hey there and welcome to Polycount! About that shell you posted, here's a little something to help you improve on your texturing http://features.cgsociety.org/story_custom.php?story_id=4678 Enjoy!
well the wheels has depth and lots of screws . Tracks arent very similar to reference too imageshack.us/a/img195/8648/364409.jpg http://www.tardec.info/GVSETNews/images/060701_photo3.jpg
Portfolio, resume and list of services all available via my site at http://AngelTrudeau.com Angel Trudeau Freelance 3d Artist http://AngelTrudeau.com info@AngelTrudeau.com (303) 722-8668 Skype ID: AnimationAngel
Hi all, here's an environment I've been working on. Loosely based on this piece of concept art... https://www.artstation.com/artwork/stop-theif-d8f9aa4a-7812-4d39-8d78-810443844724 Any feedback would be greatly appreciated :) Thanks!
http://www.redforward.com/network/profile/1678/po5wkNeolnayuT3gYCsxw1Fw8tBQJsfibI4tYiQ6/Daniel_Kim.html#summary/ My profile link if you guys want to add me. Though now that theres Google+, i dunno if i can keep up with too many social network sites D:
@skyline5gtr In fps like COD and Battlefield scopes and accessories generally get there own uv sheet so that they can be used across multiple weapons. Rifle will have 2k, Scope will be 1k, and the bipod will be 512. Rifle: 6981 Scope:6678 Bipod :2791 Total: 16550