Heya mLichy! Nice lookin' toolset! I tried using your bitmap auditor thingy, but it crashes max hard every time I hit "refresh". Max 2012 -64bit on Windows 7.
@Maph: From my bookmark folder: http://www.blackpawn.com/texts/lightmaps/default.html http://kossovsky.net/index.php/2009/07/cshar-rectangle-packing/ http://codeincomplete.com/posts/2011/5/7/bin_packing/ http://www.gamedev.net/topic/392413-rectangle-packing/ http://www.lomont.org/Software/ (at the bottom: source for…
Update/highlights on these restraint rigs, after animation, and brought into Unity. This is just a timeline preview for animation purposes. Normally I would integrate animations into character controllers for interactive experiences in VR, but I'm trying to focus on the tech art animation side and let developers make use…
Working on a lightweight app to pre-filter or blur cubemaps and save to the mipmaps. No UI, no anything yet except a renderer. Runs on the GPU. Takes only 1 or 2 seconds to calculate the blur. I've implemented like 10 specular BRDF's right now, and you can enter your target cube resolution, number of mips, or minimum mip…
@ Miguelito I don't use any kind of licenses or anything for my toolbar. I've never seen that before either. I've tested installing/un-installing the toolbar on my laptop, outside of my normal machine, and all was fine. This was on Windows 7 32bit. I can double check again, but the only folder that is set to remove…
Hi everyone, I am working on a collection of scripts for Photoshop that could be used to speed your interaction with the layers palette. The main idea was to make the scripts and use them as keyboard shortcuts. I am putting this here just to see if anyone has the need of this kind of interaction. The scripts are:…
I'm working full time on my first game at the moment, an arcade style racing game, one of my favourite genres. Here are a couple of screenshots. Please ignore the crappy UVs and horrible road texture, this is just a test to see the design of the track and test the car handling etc. The car is going to be reworked too, as I…