Dummeh I really love the art style of the game you are making. very cool. reminds me of final fantasy 7. and here is something I have sort of been working on....
The one I submitted is in my sketchbook; I spent an extra night getting it to this. In the original I obviously had the 20k tri limit and a 7 day turnaround. I've ended up breaking the tri limit now as its just a PF scene, and breaking the time limit (7 days) My submission wasn't successful, but they did recently offer an…
yeah, if you're happy with that end result then why not just make 6 or 7 tiny squares of colour and put each area's uvs inside the square. That, plus the eye texture should easily fit into a 64x
yeah. i split into logical parts. because when i imported it has a single piece i couldnt divide it very much. so i added subtools. its arround 6 or 7 subtools and each tool is arround 1mill give or take
This was the art test I was working on as well. I was under the gun and wasn't able to finish it since I had to learn max for the test. :) But I think I did pretty well for picking up Max in and getting 3/4 done in 7 days. :D Hopefully they can put me in an internship spot or entry level since I got some maya experience…