**UPDATE** (new discussion starts at page 3) How long would it take you to create this prop? 1. high res 2. low res 3. textures polynaut - 2-3 days ysalex - 4-5 days **ORIGINAL POST** Just out of curiosity, how many hours would a prop like this take you to create? 1. high res 2. low res 3. textures polynaut - 2 days ysalex…
ysalex: Your the man! thats awesomeness, What Ive learned is take the time you estimate on an asset and double it, its that simple. when I first saw this thing I though to myself maybe 2-3 hours, so double that and your up to 4-6 hours which sounds accurate of what you would end up with adding those changing you mentioned.…
I think the main thing people are forgetting is the difference between client work and personal/portfolio work. If it's client work and just any old bag in the game, then yeah like 3-6 hours as it's unimportant asset that doesn't require that much time spent or indeed quality. Portfolio quality would then mean 1 day+ as…
Currently I think something like that would take me about a 24 hour time period on this computer, but it's about a 7 year old computer. I mean, if you have to model the whole thing then make the low poly and bake down it would take a while. But if you model the general shape, sculpt in the sort of waviness/wrinkle type…
Okay, so I went ahead and made the bag. I'm willing to concede a couple points: 1 - my total time was 2 hours 38 minutes. 2 - I did not hit the quality that this piece has. Nor did I hit the quality that I would send to a client. In fact I'm really not proud of it and hesitate to upload it, but I made the guess, so I…