(We used mocap for the majority of the film apart from this shot.) (14/02/24) Here's my rough blockout of the slide-jump shot - Emily https://youtu.be/QJuoE7ibQkU (13/03/24): Here's a quick update on the slide jump animation WIP, mostly focused on trying to get the roll looking better. - Emily https://youtu.be/0NnnkXCv3Cg
(04/01/24): This is the finalized concept of the Character. Even though this is the final concept, slight changes might be made during the creation of the character. - Sergio
Hi everyone. Thanks for viewing our thread. Since the project has already been in development for quite a while before starting this topic thread, I thought it might be worth showing some of the early iterations and work of the film as well as where we are now. There were 21 iterations of the previs but I'll only post the…
(16/02/24): First pass of the character. Our main objective was to put the Custom Metahuman in engine to test and tackle any issue as soon as possible. We wanted to see if there was no issues in putting in engine my custom mesh has a metahuman, the groom simulation and cloth. - Sergio https://youtu.be/H8rMeyfuB0c
(12/03/24:) Neil, our lecturer showed us a pipeline for creating the face/head with correct proportions. As I already sculpted a majority of the traits I went back to my previous one, but that pipeline made me realize that what was more out of proportion was the eyes, so I fixed and the head looks much better. It still has…