We are looking into adding some support for Dota 2 content in Marmoset Toolbag 2, does this sound like something that would be interesting/useful to the Dota community? This would likely involve some custom shader models to match the look of the Dota 2 shader, as well as a few features to support loading of Dota 2 style…
That would be absolutely incredible! I upgraded to 2.0 for my latest project and had a blast doing my promo images, having Dota 2 shader support would be such a help. You guys should contact Valve about being added to the third party revenue split for Workshop items so we can all throw some cash your way :D
@Konras You already can capture images with transparent background on Marmoset 2, just go to Capture>Settings (Ctrl+P) and there's a transparency checkbox :D I agree with all other features you pointed out. Personally I just want an option to automatically assign masks channels and stuff, but having a shader like the game…
Re: TB2 on Steam. At the very least, you would be widening your net by also having TB2 on Steam. Selling TB2 on Steam would open the visibility of the software to all UGC content creators and developers who don't otherwise visit community sites like Polycount. You can target the Dota 2 artists to start, but there are a…
just thought of something id like to see.. part of the dota 2 marketing submission is to render a 512x512 image of each item you have made. In Maya i have been using the camera tools - roll / tumble etc to get nice angles on my items without having to rotate the whole scene to fit the camera. would be great to have some of…