that sounds lovely ! cause it really is a pain, imo, to get a 2:1 ratio to work - with all that rescaling and stuff. once again, you are doing wonderful work here - thanks a ton !
Hello, With the new version the shortcut that i made for the "align" is not working anymore. maxscript return an error : Argument count error : fn_04_align_uv_verts wanted 1, got 2 (code line 942) but if i click the button without using the shortcut it work fine
well the stack tools is still buggy,- you can always undo that one. The reason its not so great yet is because it take the most distant 2 verts of each Shell in UV space as given pairs. But of course thats now always the case and of course it usually takes more spots than 2 to identify a pattern or shape. I know that many…
hi tumberboy, thx for testing the command that is responsible for the rotation there is: [php]obj.modifiers[#unwrap_uvw].unwrap2.RotateSelected (-_a_off * PI/180) [(ptA.x + dx/2),(ptA.y + dy/2),0][/php] the way it seems (havent tested yet) is that max takes even within single maxscript commands the snap value into…
One small gripe I have is that the functions don't work when you're editing multiple objects. Like if you have 2 separate objects unwrapped in the same window, you can't use the edge/island aligner, etc. Otherwise it's top notch! I use it every day at work.
its supposed to open that floater each time right to the 'detail' button. So if you say that it pops up each time on the middle of your 2 screens then perhaps you texTools main toolbar is somewhat close the the border of the screens. Otherwise post a screenshot because maybe i am missing something here.
ok last update for a while: uv_toolbox_2.22.mzp changes/ fixes:* copies bitmaps (interface + 2 checkermaps) to $scripts meaning your 3dsmax scripts directory. Hope that works for most people instead of the former used $images folder * fixed some of the option stuff that would produce errors before (some varaible =…
here is actually a progress strip: it seems that whenever you unique faces or created an object for the first time the converted UVW 2 Object looks ok but sometimes I ended up with version like in the screenshots where only the vertex points make sense. will release a update soon, got the open texture in Photoshop working…
Hi, Nice to see you back. Will it be possible to add a button that call back the Pixel Transform Floater ? I noticed that the "get" button do not work with multi sub-object material even if in the uveditor only one material ID channel is selected. Is that possible to fix it ??? Editing uvs on 2 or more objects with…