I'm 28 and I played Quake 2 for a total of 7 years, with plenty of Q1 mixed in. To this day when people say they know the program 'Quark' I still think they're talking about Quake Army Knife (QuArK.) Quakeworld ruled my life, loved the impact rune :)
Hmm a quake mapping contest with each version of the game could be epic... quake 1 map contest followed with quake 2 and 3... lets revive the oldschool awesome! This is a pretty nice and sweet port / quake 1 exe update. http://directq.codeplex.com/ This adds a bunch of nice mod features as well. Can also be combined with…
Source 2 has been confirmed by Gabe himself, and for those who've been, or are licensees of Source. Will know that valve's creative departments have been long fed up with the need for creating qc's and vmts for various parts of visual production and pipeline integration. Which is why .DMX format was their first step…
This just rocks! http://kristianduske.com/trenchbroom/ http://player.vimeo.com/video/60789206 Brand new map editor for the quake series! The tools are amazing to use, everyone should check it out. Just imagine what we could have done with this back when the original quake shipped. The Author will be working on adding quake…
Fixed the lovely typo. Was posted at 1 in the morning my time :P I was too happy in spreading the news. As for folks wanting to revive quake map authoring I am all for it! It is a bit worrying though with finding good tutorials now though... Site that used to host them have been falling like flies :( It is very tricky to…
For Windows usershere are some batch file commands I've written to make building and testing superfast for a map created in TrenchBroom. (btw, the title to this thread is madly typo'd) To use this you will want hmap2 and darkplaces. hmap2 is in the utilities section. I'm sure you could do something similar in any other…