Ok I actually managed to Delete the Island of mesh that had inside the problematic uv tiles, it happened to be 2 UV tiles having this problem although it showed only one problem in the Substance error message, I so selected one after the other the uv tiles and detached from the main model , exporting without those islands…
My primary hobby is scale model building (in the physical world) - https://www.flickr.com/photos/flintstonestargazer/albums/72157632658688479/page6. I also have a couple 3d printers with which I have generated parts like cockpits, engine details etc. which I have done in Tinkercad or, more recently, Fusion 360. I can do…
Update #2 3rd and new base done by @sacboi 's suggested tutorial. Better to make it properly from the top, gonna save me from headache later on. Thanks for the tip again! Taking it slow and trying to keep the model clean. I'll adjust it to match my concept in a later phase.
Game Details: Stand Alone is a Tactical First Person Shooter set in 2008 a fictional Eastern European country with a unique story. Gameplay is based around a risk/reward style including large scale squad battles with highly realistic weapon mechanics and procedural destruction elements. Much more details upon…
Hello, I've got 10 years experience in the game industry as a freelancer, although newer to 3D modeling. My background is in pixel art. I've been 3D modeling specializing in low poly characters for about 2 years now. I work in Blender exclusively for now. My portfolio: https://www.artstation.com/cosmickitty My…
Hello, I’m trying to figure out by what means to properly simulate a 5mm LED bulb. here’s my model as yet: So far I’ve just kind of faked it by using colored sphere lights: but I’m trying to go for a realistic PBR setup where I don’t have to use shortcuts to get a realistic LED light source/material combination These are…
Iv'e decided to add 2 more pictures which shows the Base Color and the Roughness to give you a more in depth look into the scene <img class="emoji" src="https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png" title=":)" alt=":)" height="18" /> Base Color: Roughness:
Hello and Welcome! About the Project: This project is aimed to be 6 months with a possibility of long term. We are currently in need of someone who is experienced Unreal Engine for an upcoming M-rated game. The game is aimed to be stylized, cute, Third person, and gruesome. The target audience is set for 17 and up. More…