Sweet guys, Max - Nice colors. last weeks stuff - lots of tiny 20 min/train ride things, Havent really had any time to sit down properly :( Day 163, 164, 165, 166, 167, 168, 169, 170, 171, 172:
@navneethdodla94 Start by blocking out the shapes and matching the cylinder segments near the intersections. Try to minimize the amount of superfluous geometry by using existing cylinder segments as support loops for additional operations. Avoid adding support loops and secondary details too early in the process as this…
Here are the stats from the compiled shaders (I suppose that also includes Unity's PBR shading ? Not sure how to isolate that) Terrain blending : // Stats for Vertex shader: Simple contact blending (Between an object's material and another single material) : // Stats for Vertex shader: Advanced contact blending (Between an…
The way we did it was to use different ranges of greys within a single channel. On one project we divided the alpha into three ranges, 0-85, 86-171, 172-255. So any pixels in 86-171 range would get tint color 2. A nice benefit of this is you're not stuck with 1 single solid color, you can have a range of 86 greys, which…
Welcome everyone to the 102nd Bi-Monthly Environment Art Challenge for the months of May and June! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful feedback along the…
Hello! I'm Brokain, creator of Project SCP-173! Project Description: Project SCP-173 is a project based around SCP-173. SCP-173 is a creature that can only move when you're not looking at it. The game is based around SCP-173 escaping its containment, and with all of the people that resided in the building escaped, you're…
You can have higher resolution textures, such as 32x32 or 64x64. There will be some visual bugs with HD texture packs if you use vanilla Minecraft, though. You'll get a better experience if you install the MCPatcher mod:…