Long shot, but I'm hoping someone in this community might be able to help with a preservation project. Chromacolour (the UK-based animation supply company behind the cel paints used on films like *Who Framed Roger Rabbit*) sold three digital color palettes up until around 2012: - **Series 100** — 600 colors - **Series…
Please enlighten or correct me as to where I'm wrong thinking on this notion ...or I may just be tilting at windmills... I understand that when you take a number, say like, 255 [(a hole number integer) out of context] and divide it by 2 you get 127.5 and thus, through comprehensible rounding, bring it to 128 and provide…
I absolutely love your animations, along with the very original idea of the whips - it gives a very dynamic feel to his movement. I often come up with MOBA kits in my spare time, and I did one for your character - Ashytkin - The Ice Demon Primary: Assassin Secondary : Fighter Projected Meta: Assassin Top Lane, Full Damage…
Image and model created for 3DTotal.com Ltd. www.3dtotal.com. Tutorial series will be available in 3DCreative Magazine www.3dcreativemag.com, Issues 102 to 109.
for those of you living in the krautzone, i found a jewel in a random quarry in the "media markt" its the LG 25UM65 25" with 2560x180 resolution and ips panel due to the mix of 2 compatible campains (150€ for screen) + (19 % tax down) the screen goes down from around 250 to 120€ i bought two and some of you might be…
120 Characters running on the web. All skinned meshes, all animating. 6 unique walks, 6 unique texture variations. I'm getting about 47 fps on the scene. They are light too, the entire scene is 3MB. http://dl.dropboxusercontent.com/u/16956434/KickstarterZombieApocalypse/ZombieStressTest/WebPlayer.html I'd be interested to…
Hey everyone, I've just finished my HL2 SP mod, Transmissions: Element 120. Here are a few shots: And my launch trailer: https://vimeo.com/120983230 I did a lot to bring this source engine up to date. For example, I added new dynamic lighting, added the source shader editor and added a new post process for dynamic lens…