I posted this in this thread but I figured I'd throw one of the WIP vids in here too [ame="http://www.youtube.com/watch?v=ijFtsXfUv58"]6/11/11 Work In Progress 3: City Skyline and FX Tests[/ame]
With the release of the awesome new UDK and its directx 11 support I decided that it would probably be beneficial to make the scales on this dino pop a little bit more for a more effective displacement map. Enjoy!
Taking part in a 72hour mapping contest, I've been working for 20 hours, the first 11 of which were getting a layout, since then: Just 40 hours left on the clock to get this thing finished! D:
I thought that I would post this.. It's more of a technical project but I hope you folks like it. It's DX11 Tessellation in the Unreal Engine [ame="http://www.youtube.com/watch?v=cXm1F1p_rgM"]DirectX 11 Tessellation in the Unreal Engine - YouTube[/ame]
Ive had slow progress with this model been busy lately. But im getting up to speed all i need now is the hair, belts, eyes, and a few more things here and their. Critiques would be nice thanks guys. Oh also some hair sculpting techniques I hardly sculpt hair so some tips and tricks would be nice.…