And a dialogue test with the Moom Rig, done for a class assignment: http://baldmessiah.blogspot.com/2013/11/gods-and-monsters.html [ame="http://www.youtube.com/watch?v=T80nRjvzEnU"]Moom Dialogue - YouTube[/ame]
Finishing up the texture work for the props in my film for this year. This is the first, and probably most complex, of the objects I'm working on this weekend: http://baldmessiah.blogspot.com/2013/11/the-willowmaker.html [SKETCHFAB]4aa023f888a64b858b7a09d25548aee0[/SKETCHFAB]
Here is my new environment portfolio piece, at first i start this for the Monthly noob challenge 11 but i have to stop after 1 week cause of work ,I was working again on this two weeks ago. It's my first try at hand painted environment,only diffuse and specular map.
Scott that is one of the best dioramas I've seen. More stuff for my anatomy thread, gave up on the old one, starting the new one off from two or three references I found on 3d.sk and one from ffffound. http://www.polycount.com/forum/showthread.php?t=98003&page=11
Teutonian Tinkermeister Gregory WIP 11 Bags totally redone, copying Gav Goulden's technique for the Heavy Soldiers in Bioshock Infinite. Lots of detailing, with some basic learning and start of a personal Insert Mesh archive, involving thread placement, nicks, and dings. Hopefully the material is communicating with the…