this character is already in progress by valve http://www.cyborgmatt.com/2012/11/dota-2-28th-november/#base-pet-skin maybe is not a good idea to continue on that concept... =[
Weird news: Luna isn't in the importer anymore (dota 2 client, not test). Since she vanished from the workshop requirements a couple of days ago, I don't know what to think. Maybe it was a bug in the importer with the 6/11 update?
BONUS ELEVENTH ITEM It’s been a heavy couple months but I got 11 different items done all on my own, coupled with one complete Slark set and one half complete Antimage set. It’ll be a long day of uploading once it’s all done and put together.
Tvi's sets were posted on 5 Nov @ 11:21am. So it's there you just need to browse back a little further since it's been up for about 3 days... but hidden would be my guess? Haven't checked for Don but I would assume the same thing applies. Apparently Valve breaks their own polycount now and then. That doesn't go for us…
Congrats to everyone that got stuff in! On the topic of the censored versions of heroes, if you look at the full models for say clinkz and skeleton king, they didn't just add masks, they also enlarged all the armor pieces so that they cover up the bones. http://imgur.com/a/TWi1M#11 I wonder what that'll mean for cosmetics?…
Yeah you are missing a gradient map on your texture. Make sure to put one in as that was a big seller for valve when they picked their top 11. It also looks like you dont have any AO, or very little on the clothing parts. A lot of the blue parts look like they haven't got any definition at all. Just a bit of shadow from…
I assume it's still 25% of whatever valve makes from your items, and valve takes 5% of community market sales, so 1.25% of whatever the selling price is, or 0.000375. Or essentially 1 penny for every dollar. Honestly I'm a bit upset about this, my rubick set was still selling extremely well and now I'll be lucky to get…