I think that's only a case of adjusting your keymap! Do a search for 'Collection' in the keymap, scroll down to Object Mode and study how the first 10 are set up. Currently shift+numbers toggle collections on and off (which I like), but you can disable those (I recommend this over changing or deleting), and set up your…
Pretty good looking training DVD: http://www.blendernation.com/2011/06/10/rigging-training-dvd-for-pre-order-from-cg-masters/ http://vimeo.com/24806860
http://mont29.wordpress.com/2013/10/22/loop-normals-first-step-needs-testing/ ;) Note: you must be able to build Blender to test this (the branch is very close to trunk, so if you can build the trunk, you can build the branch!).
Split Normal Export project we crowdfunded is finished and included in the latest version of Blender (2.69)! http://mont29.wordpress.com/2013/10/13/about-export-split-normals-status/ EDIT: By the way, 2.69 is officially released: http://www.blender.org/development/release-logs/blender-269/
hoping they are bringing the opensubdiv to 2.72, its great to see blender constantly evolving and being driven by a healthy and faithful community over the years, can't see why it can't play major roles in the industries if its becoming even more indie oriented in the next 5-10 years.
Next version is looking to possibly have dyntopo merged in trunk. It will let you sculpt and generate topology on the fly similar to Sculptris. It's pretty cool. [ame="http://www.youtube.com/watch?v=iSSsffrIzoI&list=UUvB43P6F6T163LS2tz89C_A&index=10"]Blender/Dyntopo/Sculpt Tools UI add-on - YouTube[/ame]
Hi, just a head up about updated builds for Custom Split Normals (not much new features, but these are 2.72-like :) ). Available from http://download.blender.org/ftp/mont29/ (for until GA accepts easily again uploads :( ). [EDIT]FBX addon embedded in the build had some stupid bugs, so updated it in these builds today…
Yea ZBrush owns polys. Pixologic reckon that you can get up to 1 Billion polys with HD Geometry. I think the most i have ever pushed in non HD mode was 50 or 60 million though, and with subtools performance wasn't a problem :) With each subtool you can use the maximum amount of polys your PC can handle, so if thats 10…
Always nice when my videos inspire people. I really didn't expect even 10 views when I threw them up. GSoC Paint branch has fixes for a bunch of your issues. Wire view is toggleable; Mirror painting and color picker is fixed. You can usually find builds over at Graphicall.org (GSoC-Paint). These are videos he made for his…