A simple way to repro this would be to make a bitmap of 1-pixel scratches, sneaker smears, scuffs, etc. and use that as a mask for a blurred version of what's behind the glass.
you don't use the image he posted. Except as referrence. You use a 1 px brush, and draw a bunch of scratches (black & white) and use that painted texture as a mask for a blurred version of what's behind the glass. (Don't ask me how to do that last part, just repeating Eric. Eric, explain that last part :P )
Good job! You're getting it, this is great to see! I'd make the rim along the very outside edge much thicker, like 2x the width of the inner ribs. Here it looks like 1/2 as thick. As for learning to bake normal maps, I would suggest following the tutorials that ship with Max, for example: C:\Program Files\Autodesk\3ds Max…
Eric... I made a template... I hope you like the bright colors. :) 1: 2. (This is going to need some work. Thinking of adding two columns of bolts on the side edges... after rotating it 90 degrees.) 3. (I would like to add some rust... this is just the base.) 4. (Grate references included in previous post.) 5. 6. 7... I…
The issue here, and here specficly: http://i411.photobucket.com/albums/pp193/TalbotFiles/box01normalsmapcopy-1.png?t=1220315826 IS NOT AN OBJECT SPACE MAP. Johny you retard how dare you throw him off the path like this. The problem here is that your highres has HOLES IN IT. Which will give you garbage random colors or some…
(1) Model the main shapes, then you "support" the shapes with extra edges (I often selection the ring of edges, use the "Connect" tool in Edge mode in 3DS Max, have the connects on 2, with a spacing between 85-95 depending on the object (not sure how well this description will transfer in text, but I'm too tired this…
Ok I understand. And no... I cannot paint well... haha. So I decided to gather pictures of what inspired me. Probably should have done it sooner. This is taken from Halo 3 Campaign: Crow's Nest. I would try and draw something but it really wouldn't look how I would want it to. I took a look at something of the concept…