I must say I do not understand the original question (and I do use such palette textures, a lot). What do you mean exactly by *making* them ? Making such a palette usually means ... well, building it, by filling the slots (regardless of their size : 1 pix or more) with the specific limited colors that one needs. I don't…
Well it's a single texture for the entire game. I do have to use material instances for anything that wants something unique beyond the texture. Like for example, I have an EnemiesCommon material instance, and a lot of enemies can just use that, but if I want to tweak the tint or add an overlay or whatever on some enemy,…