Portfolio/sketches as your splash page seems redundant. Just make everything go to your portfolio. Your sketches seems like the sketches page are ZBrush sketches (assuming speedsculpts?) so just put those at the bottom of your portfolio page or leave them in a blog or off until you finish them. Otherwise there's a lot of…
Thanks for the input :) We agree and got some of the same feedback for Oliver. He seems to "normal" maybe? It's important that he is equally likeable for a wide range of age groups.. More quirky maybe? Something really weird? Maybe we should go with glasses again ;) MrNinjutsu, I forgot to mention it but we will speed up…
The whole point of working on the grid is to have assets (which r mostly architecture modules) that can nicely snap and fit to each other when building the level in some game engine. It also helps to create simple visual guidelines for various dimentions, some sort of array of standartized sizes of your assets (say, 1m,…
i liked the demo it was a bit too short, but i liked blowing things up and whatnot. was hoping the sounds would be more 'epic'. a charged force push in this game did less to my subwoofer than the 'jumps' in mass effect wtf! i wanted my room to SHAKE. other than that, there was eupohria and dmm? the blast doors were nice.…
Wow! Thanks a lot guys! Really appreciate it. Being the only character TD here, and basically living in a man cave for 3.5 years, I'm never sure how my work stacks up against what else is out there. I'll try to answer some of the questions. @d1ver: I'm obviously not even talking about UDK but is there a chance that…
1: The Stringization Operator (did not know that either :D) it is usind in the following way: #define one 1 or #include <vector> etc. You do this mostly in header files. more info here: http://msdn.microsoft.com/en-us/library/7e3a913x(VS.80).aspx 2: The Bitshift operator. Used to shift bits, i never use it in that fashion…
The first day of (the ones I give) class, part of the intro material explains that each student must pick an art style and than all assets for the class must match that art style. They have to do a quick one week project putting together a bunch of found images in a similar style, be they photos or videogame screenshots,…
It's just the way things are. I've been doing freelance since January of this year. People always figure because you make it look easy that it is easy. And it's that way in any talent based field. I have a good friend who custom paints race vehicles. I asked him if it was the same in his industry. He told me that on…
Industry is also still young (especially with 3d games) and hasn't had enough time to explore or discover different possibilities yet. When a game is starting production, it usually won't be seen for a couple of years. So that one idea is baking the whole time. Same goes with film. You'd be surprised at how few films some…
1) Sure you set well the projection modifier. Sure it covers completely the highpoly model. Sure you set well the smooth groups. Caution with cylindrical and mirrored UVs. 2) Try to collapse + XForm the mesh before rendering the normal map/export mesh. 3) I think the problem is that 3dsmax averages the vertex normal when…