zombies... :thumbup: edit: also as a note to the electric car hub-ub earlier... They run on electricity, batteries need charging, the majority of the world has its electricity charged via coal.
[ QUOTE ] quake II's music is done by the artist known as Rob Zombie. [/ QUOTE ] hmm, how come quake 2 is listed in the credits section of sonic mayhem's site? artist collaboration?
Played a little bit of it at an igda meeting the other night and was also surprised that the crowd watching the race are all flat billboard sprites. *_* They weren't even animated, they just stand there like zombies.
Barrel, muzzle brake and gas block done for now! Parts used: - Zombie slayer muzzle brake - Battle Arms Development Lightweight Rifle Gas Block Ref mages: Wips
eh-hem, Halloween was Micheal, Friday the 13th was Jason. just sayin. It's definitely one of the Halloween movies, and the lack of profanity would suggest it's not either of the Rob Zombie remakes... Halloween 2?
Yea, first I had the mass effect zombies as reference, and then someone suggested me to google the stroggs. Since it was the exact feeling that I was trying to get on her, I followed this direction.
Timesplitters 2 + 3's Map maker, spent a lot of time making dark zombie wave survival maps haha. Almost impossible to find a decent screenshot of it though, sorry.
This is a weapon (WWII flamethrower) for a zombie-game for PC. So yes, you will get a close up view with particleinformation attached to the weapon. Were aiming to something like DayZ, using UnrealEngine.
Very cool work stoofoo, I especially like the zombie's face, it's very haunting. I was wondering, with 3d models and textures this good, do you do 2d art as well?