Really the first step should be to find some reference of exactly the material you're trying to re-create. I think you're falling into this trap of doing things haphazardly with values that might not make sense, and not having a base to compare it do, and then coming to the conclusion that none of it works on some…
But what is also easily visible is the amount of reuseability between projects. Iam certain we will see a lot of fighting animation shared between FF7R and XV (the trailer already showed some of that like crawling between the bricks). FFXV is just such a massive game with high quality assets (and high quality source files…
I think it comes down to making time for it. And realizing sometimes you can't get a bunch of things done given the amount of time you have available, such as 2-3 hours. Granted that's a good amount of time, but you really can't expect to get a whole environment done in that time frame. Personally I think you're just…
I found the bevel/extrude,.. command very unintuitive almost like as bad as in maya. It would be nice if one could slide the bevel amount out of the object instead of having to type the value each time and try/error if it works. A behaviour more like max, silo, modo or any other modern modeling tool would be nice where one…
The problem is, if the people who invested have no voice whatsoever in the production, as publishers currently do, who will ensure that the game is being made in a timely manner? What's to prevent an indefinite series of reboots and major conceptual shifts midway through a project, a la Duke Nukem Forever, if you have a…
I can't remember Photoshop ever crashing on me. Max crashes more than it should. Maya crashes more than it should. Lightwave doesn't crash that much, but I don't exactly push it to any sort of limits so it's not surprising... if I was just tweaking UVs all day in Max or Maya I don't think it'd be a problem. Max's Autoback…
Then I'll have to say you won't make it far in this field, in fact you'll have a hell of a time just finding employment somewhere, or even reaching a state of submitting a portfolio to a company that stands a chance of even being considered. It takes a ridiculous amount of training to get near good enough for entry level…
Not really a music person. With iTunes and other radio capable apps, there's no need to buy music. And with Pandora, just type what you like. I think I spend like $20~$30 a year on music, $300~$400 a year on software like Artrage (the odd year of upgrades will spike to $1200). Netflix is fine for movies, but Netflix/Hulu…
OK... I've updated WW to accomodate CS:GO and SFM (as well as some other updates). I'm a little annoyed that the $origin command stopped working in the later Source compilers... but at least I've found ways to accomodate it inside the built-in WW SMD Exporter. The main issue is models designed away from the world origin…
Currently the most issues I have with Modo is that I cannot find alternatives for certain max modeling tools. Did you find tools for: - connect options (edge), - edge extrusion (how I miss shift dragging edges) - border selection, double clicking edges is 1 click too many - swift loop, I know there is alt+c but it just…