@ivanzu thank you for the critique! I tried it out, although due to the viewing angle in the driver's seat, it looks extremely flat, especially in VR. Also update! I finished the seats .
Hey guys, we are looking for a lead lighting artist to join our team here in Vancouver Canada. Link to apply for the Job below. https://careers.microsoft.com/jobdetails.aspx?jid=270719&pp=VR
A Cyber Soldier for my school project about VR! Hope you guys like it! Texturing incoming ;) What you think for now? :D My ArtStation: DA3DConcept Artist: ROCK D
Hey all, Just got new Cryengine and figuring out how to run Oculus VR. Official documents work for 3.8 version of cryengine. Any info on how to set Oculus up in Cryengine?
We are Taanga Studios and we have a team of rockstars who create high quality 3D work. We have worked with a wide range of industries like Gaming, Metaverse, E-commerce, NFT industries. We are also into AR/VR development. We have partnered with TeraBYT.io and here is the link to our portfolio.…
Normally I would recommend screen space reflections, but even that's probably too expensive for your hardware. Mobile is pretty limiting, especially when you need to double the rendering cost for VR. So you'll probably have to get creative to solve this. I would simply make the floor matte instead of reflective.
Hi all ! This is a handpainted character I made for my final year project, Technium, which is a VR game. More shoots here : https://www.artstation.com/artwork/EPPW0
I'd be weary of laptops for VR. Wish I could say more about the requirements for the 1.0 SDK, but can't. https://www.oculus.com/en-us/blog/powering-the-rift/
Dinosaurs look really nice, the animation is a bit stiff but that can "easily" be improved :smiley: Are you planning on making a short video or maybe making a VR demo out of it?
Hello, im 3d artist generalist. (mostly like character design, clothing and architecture) VR/AR. My works here https://daefractus.artstation.com/ Contact me here or with mail daefractus@mail.ru