Yeah, idk. I really only shiftdrag when I don't want precise exutrusions or extrusions around a bend. For that I use the IC tool or extrude via a face if possible.
Actually the currently available Illusion Catalyst tools have raycast built in already, its called "Pick" selection in IC2. What he's showing there is a preview for how it'll work in IC3.
Hello its me again, What could cause the trench (ncloth)'s Bottom to follow and being stuck to the leg? Idk what setting should I change to correct that ! Anyone have an idea? Thanks !
Hey guys, I was wondering what kind of t-pose would work best for this character. The animations will be very acrobatic (backflips, flying, fighting while flying), but will also include idle animations, sitting down, etc. I
Space Girl Gina Real time character model with idle animation based off of Junseok Kwon's concept art. Link to original art: https://www.artstation.com/artwork/4b394W Link to post: https://www.artstation.com/artwork/VyQGan
Here's what I came up with regarding my understanding of "good character models". Some of it can be explained away by the fact that animation makes a character as well, but the model needs to be able to support that animation in the first place, so... Doom 2016: has life and power <3 It's not just about the ability to tear…
I mean, you could make your cage in your modeling program? But idk about xNormal plugins. I don't know if there are many. Have you searched their forums?
I think it's like your everyday mario kart or wipeout, where you hit the accelerate trigger as soon as GO appears. can just let the car idle until then
Sorry, no big updates, I really don't have time to work on it this week. I started to work on the scope and the top of the stock and the scope rail (IDK what anything is called).